Human Computer Interaction

There is the natural and there is the artificial. There is the world we live in and there is the "world" we create. However, as we create, innovate, and develop, the world we live in subsequently evolves.

For the past decades, we've witnessed the world coevolve with the advancement of technology. These technological innovations have brought many advancements in many different areas of life including communication, education, transportation, health, business, religion, and government to name a few. From the time we wake up to the time we go to sleep, computer technology shapes most of our interactions and experiences. Thus, it is safe to say that technology has greatly impacted people and life (mostly in good ways).

This is the reason I believe that all technology that is created is by default "human-centered"; whether it's apparent to the creator or not. It's hard to escape the fact that every technology that is created affects people directly and/or indirectly and negatively and/or positively. After all, we live in a real world, with real people. This very notion and understanding is at the core of the Human-Computer Interaction (HCI) field. 

HCI is grounded at the intersection of human experience and computer technology. On the human side, HCI seeks to understand people and their constructed meanings and experiences formed through interaction with others, the environment and artifacts in therewithin. So on one side, HCI is strongly grounded in people, social sciences, and psychology. On the other side, HCI is grounded in technology, engineering, and design. 

HCI is about understanding and translating people's real world interaction and experience into their interaction and experience with computer technology. After all, the world of computer technology is different compared to the natural organic way of life. Thus, for technology to be truly Human-centered and meaningful to people and the world, one has to understand people and their environment--needs, wants, values, strengths, weaknesses, intentions, knowledge, place and space, behaviors, judgements, and all the innumerable facets that make people the complex beings that they are. This is where HCI thrives as a field and I believe this is what places HCI at the forefront of the future of technological innovation for the betterment of life. 

 

Design Philosophy...as of now

I believe that good design moves from aspects of usability to understanding and designing for human experience. I believe that experience is a product of interaction and the rich attributes of a person interacting. The context of interaction is an important variable that affects the experience and outcome of the design. This context can be environmental, emotional, purpose of interaction, and etc.

As a designer, I have a platform to use technology as a tool and medium to design solutions that reach at the core of human need. As a designer, I embrace the power to improve, innovate, and bring value and meaning into people's interaction with technology.

 

http://www.pascaltresorlola.com/home.php#design-phil

Sony Alpha SLT A33 Video Test

The following is a short video I shot using my Sony Alpha SLT A33 camera. This was my first time shooting a video and using Premiere in years. It was also the first time testing out the video capabilities of my my SLR (SLT). I must say I was quite impressed with the video quality. Last week I contacted a friend musician of mine in Washington D.C. to see if we could schedule a short music video shoot later this month. That's now a work in progress. 

For now, here is the short little video :-)

Oh, so you design experiences?

Try to explain to some what experience or interaction design is and watch the looks and questions you get. Design, to most people means graphic or web design--basically the obvious facets of visual design. You mention experience design, and it's as if you have pulled the plug to that little light bulb that goes off in their heads each time they think of design.

I recently had an experience with a particular individual. I was explaining to him what Human Computer Interaction consisted of and what User Experience (UX) design means. In the early phase of the conversation, he mentioned "What software program do you use?" I was puzzled for a second since I didn't really understand the context of the question. "What do you mean?" I replied. "Ummm, like what software do you use to design, ummm, experience and stuff?", he said. Of course this led to a conversation which consisted mainly of me trying to explain the UX field.